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General Terminology
From Learning and training wiki
Revision as of 14:57, 15 December 2009 by
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#
A
Accelerated Learning
Accreditation
Accreditation of Prior Learning (APL)
Action Learning Sets
Action Review
Action Space
Active Learning
Active Listening
Active Report
Adaptive Learning
Adaptive Testing
Adaptive Management
Adult Education
Adult Learning
Adult Learning Principles
Advance Distributed Learning
Advance Organizers
Advanced Skills
Affinity Grouping Technique
After Action Review
Alternative Assessment
Analytical Applications
Analytical Approach
Andragogy
Anecdote
Appreciative Inquiry (AI)
Artificial Intelligence
Assessment
Assessment Standardization
Assessment Tool
Asset Management Mentality
Asynchronous Communication
Asynchronous Learning
Audience Analysis
Audio Conferencing
Authoring Tool
Autonomic Learning
Avatar
Award
TOP
B
Backbone Network
Backward Chaining
Balanced Scorecard
Bandwidth
Behavior Modification
Behaviorism
Blended Learning
Blog
Bloom’s Taxonomy
Bluetooth
Bookmark
Brainstorming
Branching
Branch Back
Briefing
Bulletin Board
Bulletin Board System (BBS)
Business Process Re-Engineering
TOP
C
Capacity Development
Career Development
Career Mentoring
Carousel Brainstorming
Cascade Training
Case Based Reasoning
Case Study
Certification
Change Management
Chat Room
Chat/Talk show
Checklist
Chunking
Coaching
Codification
Cognitive Domain
Cognitive Engagement
Cognitive Knowledge
Cognitivism
Cohort
Collaborative Learning
Collaborative Planning
Collaborative Tools
Collaborative Working
Collegial Coaching
Communities of Practice
Community Interactive Theater
Competence
Competence Framework
Competence Analysis
Competence-Based Instruction
Complex Learning
Comprehension
Computer Assisted Instruction (CAI)
Computer Based Training (CBT)
Computer Conferencing
Computer Marked Assignments
Computer Mediated Communication (CMC)
Computer Simulation
Concept Modeling
Conceptualization Theory
Conference
Confirmative Evaluation
Constructivism
Content Management
Content Management System (CMS)
Content Standards
Continuing Education
Continuing Professional Development
Control Processes
Convergent Assessment
Cooperative Learning
Coordination Processes
Core Competencies
Course
Course Blueprint
Course Management Systems
Course Map
Course Writer
Credit Accumulation and Transfer Schemes (CATS)
Criteria
Criterion-Referenced Assessment
Criterion-Referenced Test (CRT)
Critical Incident-Based Learning
Critical Knowledge Function (CKF)
Critical Moments Reflection Methodology
Critical Path Analysis
Cubing
Curriculum
Customer Capital
TOP
D
Data Conferencing
Data Dictionary
Data Mining
Data Visualization
De Facto Standard
Debriefing
Decision Support Systems (DSS)
Decision Tree
Design-Based Learning
Design Document
Diagrams
Dialogic Learning
Differentiated Instruction
Dimensions
Direct Assessment of Learning
Discretionary Behavior
Discussion Board
Discussion Panel
Distance Learning
Distributed Implementation
Divergent Assessment
Document Management
Domain-Expert
Dotmocracy/Speed Geeking
Double-Loop Learning
Dual System Education
TOP
E
E-Learning
E-Learning Platforms
E-Learning Portal
Electronic Performance Support System (EPSS)
Embedded Assessment
Empowerment
Energizer
E-Portfolio
E-Tutoring
Evaluation
Executive Information Systems
Exit Interview
Expectational Knowledge
Experiential Learning
Experiential Learning Activity (ELA)
Expert System
Explicit Knowledge
Extensibility
TOP
F
Face-to-Face Meeting
Facilitated Learning
Facilitative Tools
Facilitator
Factual Knowledge
Feedback
Feed Reader
Fellowship Programme
Fishbowl
Flexible Design of Initiatives
Flexible Learning
Focus Groups
Force-Field Assessment Analysis
Formal Learning
Formative Assessment
Formative Evaluation
4C/ID
4 Rooms of Change
Fuzzy Query
TOP
G
Generative Learning
Generic Skills
Good Practices
Ground Rules
Groupware
TOP
H
Handbooks
Handout
Hard Skills
Human Capital
Human Performance Technologist
Humanism
Hyperlink
Hypermedia
Hypertext
TOP
I
Icebreaker
Image Bank
Image Kick Method
Impact Pathways
Individualized Instruction
Informal Learning
Information Audit
Information Life Cycle Management (ILM)
Information Management
Information Reporting
Information Resource Management (IRM)
Information System
Innovation
Instructional Design (ID)
Instructional Design Software
Instructional Setting
Instructional Technology
Instructor
Instructor Guide
Intangible Assets
Intangible Capital
Intellectual Assets Management
Intellectual Capital
Interactive Activity
Interactive Lecture
Interactivity
TOP
J
Jisawing
Job Shadowing
Just 3 words
Just-in-Time Learning
TOP
K
Knowledge
Knowledge Acquisition
Knowledge Analysis
Knowledge Architect
Knowledge Assets
Knowledge Audit
Knowledge Based System
Knowledge Café
Knowledge Community
Knowledge Construction
Knowledge Driven Decision Support Systems
Knowledge Fair
Knowledge Management
Knowledge Management Strategy
Knowledge Map
Knowledge Modeling
Knowledge Organization
Knowledge Repository
Knowledge Representation
Knowledge Retention
Knowledge Service Systems
Knowledge Services
Knowledge Sharing
Knowledge Systems
Knowledge Transfer
K-Spot
TOP
L
Leader
Leadership
Learner-Centered Approach
Learning Center
Learning Community
Learning Cycle
Learning Goals
Learning Management System (LMS)
Learning Methodologies
Learning Object
Learning Objectives
Learning Opportunity
Learning Organizations
Learning Process
Learning Theory
Learning to Learn
Lessons Learned
Lifelong Learning
TOP
M
Manual
Mastery Learning
Meaning Making Process
Meeting
Mental Models
Mental Simulation
Mentoring
Metacognition
Metadata
Methods of Assessment
Mind Mapping
Mixed Mode Institution
Module
Monitoring
Most Significant Change (MSC)
Motivational Dialogue
Multilevel Instruction
Mutual Learning
TOP
N
Needs Assessment
Networked Learning
Networking
Neural Network
Nominal Group Technique
Non-Formal Learning
TOP
O
Objective Assessment
On-the-Job Training (OJT)
Online Facilitator
Online Learning
Open and Distance Learning (ODL)
Open Learning Environment (OLE)
Open Source
Open Space Technology
Opener
Organization Structure
Organizational Development (OD)
Organizational Learning
Outcome Based Education (OBE)
Outcome Mapping
Outcomes
TOP
P
Paradigm Shift
Participant Guide
Participant’s Package
Pedagogy
Peer Assist
Peer-to-Peer Assessment
Peer-to-Peer Network (P2P)
Performance
Performance Assessment
Performance Objective
Performance Standards
Personal Development Plan
Personalization
Podcasting
Portfolio
Portfolio Assessment
Portfolio Management
Poster Presentation
Prescriptive Learning
Problem-Based Learning (PBL)
Problem Tree Analysis
Process Analysis
Process Mapping
Professional Development
Program Objectives
Programmed Instruction
Public Lecture
TOP
R
Reflective Learning
Reliability
Reporting Tools
Results-Oriented Job Description
Return on Investment (ROI)
Retreat
Reusable Content
Ritual Dissent Method
River of Life Method
Role Play
Round Robin
Round Table
Real Time Strategic Change (RTSC)
RSS
Rubric
TOP
S
Samoan Circle
Scenario-Based Learning
Scenario Planning
SCORM
Screen Sharing
Self-Assessment
Self-Directed Learning
Self-Education
Self-Managed Learning
Self-Motivated Creativity
Self-Paced Learning
Self-Reflective Learning
Self-Study Support
Seminar
Side event
Simulation
Simulation-Based Training
Single-Loop Learning
Six Thinking Hats
Skills
Social Media
Social Network
Social Network Analysis (SNA)
Soft Outcomes
Soft Shoe Shuffle
Soft Skills
Specification
Spectrogram
Spider Diagrams
Stakeholder
Stakeholder Analysis
Standards
Storytelling
Strategic Learning
Strong Wind Blows
Structural Capital
Subject Matter Expert (SME)
Succession Planning
Summative Assessment
Summative Evaluation
Syllabus
Synchronous Learning
System Thinking
Systems Approach
Systems Understanding
SWOT Analysis
TOP
T
Tacit Knowledge
Talk Show
Tangible Assets
Taxonomy
Team Briefing
Technical and Vocational Education and Training (TVET)
Technical Cooperation
Teleconference Clock Method
The Map Method
Theory
Think-Pair-Share
Thinking-Aloud-Pair
360 Degree Feedback
Threaded Discussion
Topical Outline
Trainee Guide
Training Needs
Training Needs Assessment
Training of Trainers
Transferable Skills
Transformative Learning
Triple-Loop Learning
Tutorial
Tutoring
TOP
U
Unlearning
Usability
TOP
V
Value-Added
Value-Added Services
Venn Diagrams
Virtual Learning Environments
Vocational Education and Training
TOP
W
Web 2.0
Web Based Training
Web Feed
Web Quest
Webinar
Whiteboard
Wiki
Workplace Assessment
Workplace Learning
Workshop
World Café
Writeshops
TOP