Difference between revisions of "Toolkits"
From Learning and training wiki
Emma.sajben (Talk | contribs) |
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* [[Focus Groups]] | * [[Focus Groups]] | ||
* [[Icebreaker|Icebreaker]] | * [[Icebreaker|Icebreaker]] | ||
+ | * [[Inquiry-Based Learning]] | ||
* [[Interactive Lecture]] | * [[Interactive Lecture]] | ||
* [[Knowledge Fair]] | * [[Knowledge Fair]] | ||
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* [[Photo Story3]] | * [[Photo Story3]] | ||
* [[Poster Presentation]] | * [[Poster Presentation]] | ||
+ | * [[Problem-Based Learning (PBL)]] | ||
* [[Problem Tree Analysis]] | * [[Problem Tree Analysis]] | ||
* [[Process Mapping]] | * [[Process Mapping]] |
Revision as of 12:58, 3 August 2011
The Toolkits section presents a selection of training methods, facilitation techniques, learning methodologies, and other practical tools for training designers, moderators, instructors, and subject matter experts searching for practical guidelines, checklists, step-by-step instructions and “how to guides”. |
- Accelerated Learning
- Action Learning
- Active Listening
- Affinity Grouping Technique
- After Action Review
- Appreciative Inquiry (AI)
- Assessment
- Audience Analysis
- Brainstorming
- Cascade Training
- Cognitive Load
- Collegial Coaching
- Communities of Practice
- Conceptualization Theory
- Dotmocracy/Speed Geeking
- Energizer
- Exit Interview
- Experiential Learning
- Fishbowl
- Focus Groups
- Icebreaker
- Inquiry-Based Learning
- Interactive Lecture
- Knowledge Fair
- Learning Objectives
- Mind Mapping
- Most Significant Change (MSC)
- Open Space Technology
- Outcome Mapping
- Outcomes
- Peer Assist
- Photo Story3
- Poster Presentation
- Problem-Based Learning (PBL)
- Problem Tree Analysis
- Process Mapping
- Real Time Strategic Change (RTSC)
- Results-Oriented Job Description
- Ritual Dissent Method
- Role Play
- Round Robin
- Samoan Circle
- Screen Sharing
- Simulation-Based Training
- Six Thinking Hats
- Soft Shoe Shuffle
- Spectrogram
- Stakeholder Analysis
- Storytelling
- Strong Wind Blows
- SWOT Analysis
- Syllabus
- Team Briefing
- Teleconference Clock Method
- Think-Pair-Share
- Thinking-Aloud-Pair
- Usability
- Writeshops
- World/Knowledge Café
- 360 Degree Feedback