Difference between revisions of "Simulation-Based Training"

Difference between revisions of "Simulation-Based Training"

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#'''Identifying where simulation is appropriate or essential.'''  
 
#'''Identifying where simulation is appropriate or essential.'''  
 
#''' Understanding  the [[Training Needs|training needs]] and requirements.'''
 
#''' Understanding  the [[Training Needs|training needs]] and requirements.'''
#'''Defining [[Instructional Design(ID)|instructional design]] ''' such as performance measurement and feedback must be embedded within the simulation.
+
#'''Defining [[Instructional Design (ID)|instructional design]] ''' such as performance measurement and feedback must be embedded within the simulation.
 
#'''Creating crafts scenarios based on guidance from the learning [[Outcomes|outcomes]]. '''  
 
#'''Creating crafts scenarios based on guidance from the learning [[Outcomes|outcomes]]. '''  
 
#'''Creating opportunities for assessing and diagnosing individual and/or team performance within the simulation.'''
 
#'''Creating opportunities for assessing and diagnosing individual and/or team performance within the simulation.'''

Revision as of 16:04, 21 January 2009

Term2.png SIMULATION-BASED TRAINING
An instructional methodology in which the trainees, through simulations, can learn by practising skills taught and experiencing mistakes before interacting in the real world.

This methodology is typically goal oriented and focus learners on specific facts, concepts or application of reality. For the acquisition of critical assessment and management skills. simulation-based training give more results than problem-based learning. The key components of simulation-based training are as follows:

[1]

Toolkit.png Implementing a Simulation-Based Training

General Guidelines

  1. Identifying where simulation is appropriate or essential.
  2. Understanding the training needs and requirements.
  3. Defining instructional design such as performance measurement and feedback must be embedded within the simulation.
  4. Creating crafts scenarios based on guidance from the learning outcomes.
  5. Creating opportunities for assessing and diagnosing individual and/or team performance within the simulation.
  6. Guide the learning.
  7. Focus on cognitive/psychological simulation fidelity.
  8. Form a mutual partnership between subject matter experts and learning experts.
  9. Ensure that the training program worked.



[2].


References

  1. Wikipedia (21 January 2009)
  2. www.ingentaconnect.org (21 January 2009), www.rpd.co.uk(21 January 2009)