Difference between revisions of "Simulation-Based Training"
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#''' Understanding ''' the [[Training Needs|training needs]] and requirements. | #''' Understanding ''' the [[Training Needs|training needs]] and requirements. | ||
#'''Defining [[Instructional Design (ID)|instructional design]] ''' such as performance measurement and feedback must be embedded within the simulation. | #'''Defining [[Instructional Design (ID)|instructional design]] ''' such as performance measurement and feedback must be embedded within the simulation. | ||
− | #'''Creating crafts scenarios based on guidance from the learning [[Outcomes|outcomes]]. | + | #'''Creating crafts scenarios''' based on guidance from the learning [[Outcomes|outcomes]]. |
− | #'''Creating opportunities for assessing and diagnosing individual and/or team performance within the simulation.''' | + | #'''Creating opportunities ''' for assessing and diagnosing individual and/or team performance within the simulation.''' |
− | #'''Guiding the learning.''' | + | #'''Guiding the learning. |
− | + | #'''Focusing '''on cognitive/psychological simulation fidelity. | |
− | #'''Forming a mutual partnership between subject matter experts and learning experts. | + | #'''Forming a mutual partnership ''' between subject matter experts and learning experts.#'''Ensuring that the training program worked.''' |
− | #'''Ensuring that the training program worked.''' | + | |
<ref>[http://www.ingentaconnect.com www.ingentaconnect.org] (21 January 2009), </ref>. | <ref>[http://www.ingentaconnect.com www.ingentaconnect.org] (21 January 2009), </ref>. |
Revision as of 13:53, 22 January 2009
SIMULATION-BASED TRAINING |
An instructional methodology in which the trainees, through simulations or situation scenario, can learn by practising skills taught and experiencing mistakes before interacting in the real world. This methodology is typically goal oriented and focus learners on specific facts, concepts or application of reality. For example, simulation exercises are often designed to evaluate a wide range of contingency plans and to train the personnel involved.
Simulation-based training is often associated with full replicas of real equipment - often with computer systems, motion systems, and high-quality graphics. This is not the case, as simulation-based learning in broadest sense can include:
of information and response strategies. A simple and early form of tabletop exercise would be a response team going through the contingency plan, page by page, testing each other’s activities in response to an imaginary situation. A more complex tabletop exercise might involve several groups, including outside parties, playing their roles. For the acquisition of critical assessment and management skills, simulation-based training give more results than problem-based learning. The key components of simulation-based training are as follows:
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Implementing a Simulation-Based Training |
General Guidelines
[2]. Guiding principlesWhen designing and conducting exercises, there are certain guiding principles that should be observed:
Planning Process Step by StepExercice planning consists of four separate activities - design, develop, conduct and review - that collectively describe the process for creating and running realistic and successul exercises. The process is defined as follows:
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References
- ↑ Wikipedia (21 January 2009), www.rpd.co.uk(21 January 2009), www.ipieca.org(21 January 2009)
- ↑ www.ingentaconnect.org (21 January 2009),