Difference between revisions of "Simulation-Based Training"
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#'''Creating crafts scenarios based on guidance from the learning [[Outcomes|outcomes]]. ''' | #'''Creating crafts scenarios based on guidance from the learning [[Outcomes|outcomes]]. ''' | ||
#'''Creating opportunities for assessing and diagnosing individual and/or team performance within the simulation.''' | #'''Creating opportunities for assessing and diagnosing individual and/or team performance within the simulation.''' | ||
− | #''' | + | #'''Guiding the learning.''' |
− | #''' | + | #'''Focusing on cognitive/psychological simulation fidelity.''' |
− | #''' | + | #'''Forming a mutual partnership between subject matter experts and learning experts.''' |
− | #''' | + | #'''Ensuring that the training program worked.''' |
Revision as of 16:07, 21 January 2009
SIMULATION-BASED TRAINING |
An instructional methodology in which the trainees, through simulations, can learn by practising skills taught and experiencing mistakes before interacting in the real world.
This methodology is typically goal oriented and focus learners on specific facts, concepts or application of reality. For the acquisition of critical assessment and management skills. simulation-based training give more results than problem-based learning. The key components of simulation-based training are as follows:
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Implementing a Simulation-Based Training |
General Guidelines
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References
- ↑ Wikipedia (21 January 2009)
- ↑ www.ingentaconnect.org (21 January 2009), www.rpd.co.uk(21 January 2009)