Difference between revisions of "Scenario-Based Learning"

Difference between revisions of "Scenario-Based Learning"

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{{Term|SCENARIO-BASED LEARNING|Learning design based on an authentic scenario, according to the idea that knowledge is not independent of the context the learner is involved in. The best learning condition occurs when scenarios are close to the real-life, as they are likely to be enough complex to make participants develop all the skills and knowledge they need to acquire. Furthermore, the more realistic the scenario is, the more involved learners feel and, therefore, the more learn.
 
{{Term|SCENARIO-BASED LEARNING|Learning design based on an authentic scenario, according to the idea that knowledge is not independent of the context the learner is involved in. The best learning condition occurs when scenarios are close to the real-life, as they are likely to be enough complex to make participants develop all the skills and knowledge they need to acquire. Furthermore, the more realistic the scenario is, the more involved learners feel and, therefore, the more learn.
SBL can be useful to:
+
Scenario-Based Learning can be useful to:
 
*Let learners become aware of gaps in learning
 
*Let learners become aware of gaps in learning
 
*Help learners to surmount difficulties in learning
 
*Help learners to surmount difficulties in learning

Revision as of 11:51, 24 September 2009

Term2.png SCENARIO-BASED LEARNING
Learning design based on an authentic scenario, according to the idea that knowledge is not independent of the context the learner is involved in. The best learning condition occurs when scenarios are close to the real-life, as they are likely to be enough complex to make participants develop all the skills and knowledge they need to acquire. Furthermore, the more realistic the scenario is, the more involved learners feel and, therefore, the more learn.

Scenario-Based Learning can be useful to:

  • Let learners become aware of gaps in learning
  • Help learners to surmount difficulties in learning
  • Help learners change their behaviour in specific situations.[1]
See also: Critical Incident-Based Learning, Design-Based Learning, Problem-Based Learning (PBL).


References

  1. scope.citl.ohiou.edu (25 July 2008), www.ucl.ac.uk/learningtechnology/content (25 July 2008), www.comet.ucar.edu (20 May 2009)