Energizer

Energizer

From Learning and training wiki

Share/Save/Bookmark
Revision as of 14:42, 7 October 2008 by Chantal joly (Talk | contribs)

Jump to: navigation, search
Term2.png ENERGIZER
A short activity that develops readiness for the next learning event. They are commonly used after a break to stimulate or refocus the group; they can involve some form of physical activity to "wake up the group". When used they impart energy, vitality and spirit to the learners, enhancing readiness for learning. [1]
Toolkit.png Using an Energizer game

General Guidelines

  1. Prepare the material needed.
  2. Define the expected results of the activity.
  3. Give the instructions clearly. It is advisable to explain the activity to the first 2 people you wil start the game, so that you don't risk the game to get stuck at start.

Examples

References

  1. www.audioenglish.net ( 28 July 2008) , www.encyclo.co.uk ( 28 July 2008), www.kellogg.northwestern.edu (4 September 2008), E-Learning Solutions on a Shoestring, Jane Bozarth, 2005