Energizer
From Learning and training wiki
ENERGIZER |
A short activity that develops readiness for the next learning event. They are commonly used after a break to stimulate or refocus the group; they can involve some form of physical activity to "wake up the group". When used they impart energy, vitality and spirit to the learners, enhancing readiness for learning. [1] |
Using an Energizer game |
General Guidelines
ExamplesOn the following links you will get examples of energizers, warmups, and icebreakers http://www.wilderdom.com/games/Icebreakers.html http://www.kstoolkit.org/Ball+around+the+world http://www.corporatedrumming.co.uk/energisers/talking-drums-energisers-02.htm http://www.rezaayati.com/IMG/pdf/games.pdf In the opening pages of Pike and Solem Book 50 Creative Training Openers and Energizers, the authors provide a matric so you can identify at a glance whether an activity is most useful as an networker, team builder, task tension reducer, energizer. [2] |
References
- ↑ www.audioenglish.net ( 28 July 2008) , www.encyclo.co.uk ( 28 July 2008), www.kellogg.northwestern.edu (4 September 2008), E-Learning Solutions on a Shoestring, Jane Bozarth, 2005
- ↑ www.wilderdom.com (6 october 2008) , .www.kstoolkit.org (6 Octobrer 2008), www.corporatedrumming.co.uk (6 October 2008), www.rezaayati.com, 50 Creative Training Openers and Energisers, Bob Pike and Lynn Solem, 2000