Energizer

Energizer

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Term2.png ENERGIZER
A short activity that develops readiness for the next learning event. They are commonly used after a break to stimulate or refocus the group; they can involve some form of physical activity to "wake up the group". When used they impart energy, vitality and spirit to the learners, enhancing readiness for learning. [1]
Toolkit.png Using an Energizer game

General Guidelines

  1. Prepare the material needed.
  2. Reserve time lengh of the activity in your terGive the time lengh .
  3. Outline the expected results of the activity.
  4. Give the instructions clearly. It is advisable to explain the activity to the first 2 people you wil start the game, so that you don't risk the game to get stuck at start.

In the opening pages of Pike and Solem book : 50 Creative Training Openers and Energizers, the authors provide a matrx so you can identify at a glance whether an activity is most useful as an networker, team builder, task tension reducer, or focuser. [2]

Examples

On the following links you will get examples of energizers, warmups, and icebreakers http://www.wilderdom.com/games/Icebreakers.html http://www.kstoolkit.org/Ball+around+the+world http://www.corporatedrumming.co.uk/energisers/talking-drums-energisers-02.htm http://www.rezaayati.com/IMG/pdf/games.pdf

[3]

References

  1. www.audioenglish.net ( 28 July 2008) , www.encyclo.co.uk ( 28 July 2008), www.kellogg.northwestern.edu (4 September 2008), E-Learning Solutions on a Shoestring, Jane Bozarth, 2005
  2. 50 Creative Training Openers and Energisers, Bob Pike and Lynn Solem, 2000
  3. www.wilderdom.com (6 october 2008) , .www.kstoolkit.org (6 Octobrer 2008), www.corporatedrumming.co.uk (6 October 2008), www.rezaayati.com