Difference between revisions of "Energizer"
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=='''Examples'''== | =='''Examples'''== | ||
− | + | On the following link you will get examples of energizers, warmups, and icebreakers. | |
http://www.wilderdom.com/games/Icebreakers.html | http://www.wilderdom.com/games/Icebreakers.html | ||
}} | }} | ||
== References == | == References == | ||
<references/> | <references/> |
Revision as of 14:04, 7 October 2008
ENERGIZER |
A short activity that develops readiness for the next learning event. They are commonly used after a break to stimulate or refocus the group; they can involve some form of physical activity to "wake up the group". When used they impart energy, vitality and spirit to the learners, enhancing readiness for learning. [1] |
Using an Energizer game |
General Guidelines
ExamplesOn the following link you will get examples of energizers, warmups, and icebreakers. http://www.wilderdom.com/games/Icebreakers.html |
References
- ↑ www.audioenglish.net ( 28 July 2008) , www.encyclo.co.uk ( 28 July 2008), www.kellogg.northwestern.edu (4 September 2008), E-Learning Solutions on a Shoestring, Jane Bozarth, 2005