Difference between revisions of "Energizer"

Difference between revisions of "Energizer"

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=='''Examples'''==
 
=='''Examples'''==
  
On the following link you will get examples of energizers, warmups, and [[Icebreakers|stakeholders]]
+
On the following link you will get examples of energizers, warmups, and [[Icebreakers|icebreaker]]
 
http://www.wilderdom.com/games/Icebreakers.html
 
http://www.wilderdom.com/games/Icebreakers.html
 
}}
 
}}
 
== References ==
 
== References ==
 
<references/>
 
<references/>

Revision as of 14:08, 7 October 2008

Term2.png ENERGIZER
A short activity that develops readiness for the next learning event. They are commonly used after a break to stimulate or refocus the group; they can involve some form of physical activity to "wake up the group". When used they impart energy, vitality and spirit to the learners, enhancing readiness for learning. [1]
Toolkit.png Using an Energizer game

General Guidelines

  1. Prepare the material needed.
  2. Define the expected results of the activity.
  3. Give the instructions clearly. It is advisable to explain the activity to the first 2 people you wil start the game, so that you don't risk the game to get stuck at start.

Examples

On the following link you will get examples of energizers, warmups, and icebreaker http://www.wilderdom.com/games/Icebreakers.html

References

  1. www.audioenglish.net ( 28 July 2008) , www.encyclo.co.uk ( 28 July 2008), www.kellogg.northwestern.edu (4 September 2008), E-Learning Solutions on a Shoestring, Jane Bozarth, 2005