Difference between revisions of "Strong Wind Blows"
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{{Term|STRONG WIND BLOWS|Game meant to allow individuals to introduce themselves in a group and to learn something about the others. One by one, participants stand up and say something true about themselves starting with “Strong wind blows for anyone who…”. Then, all the others having the same characteristic stand up and run to find another place to sit. The game is similar to “musical chairs”, in which the players fight to find a free chair, since there are less chairs than participants (the number of chairs corresponds to the number of players minus one). | {{Term|STRONG WIND BLOWS|Game meant to allow individuals to introduce themselves in a group and to learn something about the others. One by one, participants stand up and say something true about themselves starting with “Strong wind blows for anyone who…”. Then, all the others having the same characteristic stand up and run to find another place to sit. The game is similar to “musical chairs”, in which the players fight to find a free chair, since there are less chairs than participants (the number of chairs corresponds to the number of players minus one). | ||
− | Strong Wind Blows can be a useful tool to let a group find common characteristics in a funny way. This game can be used as an [[Icebreaker|icebreaker]] as well as a way to introduce the topic of the workshop | + | Strong Wind Blows can be a useful tool to let a group find common characteristics in a funny way. This game can be used as an [[Icebreaker|icebreaker]] as well as a way to introduce the topic of the workshop the participants are attending. <ref>[http://www.unconference.net/unconference-methods-a-strong-wind-blows/ www.unconference.net] (6 September 2009), [http://facilitation.aspirationtech.org/index.php/Facilitation:Strong_Wind_Blows facilitation.aspirationtech.org] (6 September 2009)</ref>}} |
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#To make the game funnier a new rule can be added: the person standing without a chair can shout Hurricane!, which makes all the players jump out of their seat and run to find a new free chair. | #To make the game funnier a new rule can be added: the person standing without a chair can shout Hurricane!, which makes all the players jump out of their seat and run to find a new free chair. | ||
#The session shouldn’t last more than 5-10 minutes. <ref>[http://facilitation.aspirationtech.org/index.php/Facilitation:Strong_Wind_Blows facilitation.aspirationtech.org] (6 September 2009)</ref>}} | #The session shouldn’t last more than 5-10 minutes. <ref>[http://facilitation.aspirationtech.org/index.php/Facilitation:Strong_Wind_Blows facilitation.aspirationtech.org] (6 September 2009)</ref>}} | ||
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+ | =='''Job Aid'''== | ||
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+ | [[Image:pdf.png]] [[Media:Toolkit_Template_Strong_Wind_Blows.pdf|Conducting a Strong Wind Blow exercise]] | ||
== References == | == References == | ||
<references/> | <references/> |
Latest revision as of 15:20, 3 February 2012
STRONG WIND BLOWS |
Game meant to allow individuals to introduce themselves in a group and to learn something about the others. One by one, participants stand up and say something true about themselves starting with “Strong wind blows for anyone who…”. Then, all the others having the same characteristic stand up and run to find another place to sit. The game is similar to “musical chairs”, in which the players fight to find a free chair, since there are less chairs than participants (the number of chairs corresponds to the number of players minus one). Strong Wind Blows can be a useful tool to let a group find common characteristics in a funny way. This game can be used as an icebreaker as well as a way to introduce the topic of the workshop the participants are attending. [1] |
Conducting a Strong Wind Blow exercise |
Step by Step
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Job Aid
Conducting a Strong Wind Blow exercise
References
- ↑ www.unconference.net (6 September 2009), facilitation.aspirationtech.org (6 September 2009)
- ↑ facilitation.aspirationtech.org (6 September 2009)