Difference between revisions of "Icebreaker"
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Latest revision as of 15:26, 6 June 2012
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Also referred to as opener, icebreaker is a short activity or game designed to help participants, particularly strangers, of a learning or training event to overcome initial anxiety. It is a facilitation exercise intended to help participants to know one another and to begin the process of forming themselves into a team. It can be either a fun activity or one tied to specific topics or training goals. [1] |
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Functions of IcebreakersOpeners/Icebreakers contribute four basic functions to a group:
Basic Types of Icebreakers
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Job Aid
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Below you have a list of selected websites where you can find some interesting examples of icebreakers: |
Link | Content |
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Ball around the world | Article that describes a very simple activity to replace the boring round of table of self-introductions at the beginning of an international workshop: Ball around the world. |
Icebreakers, Warmups, Energizers, & Deinhibitizers | Several examples of icebreakers descriptions and websites. |
Games and Exercises | UNICEF report on games and exercises. Sectionc I and II have several examples of icebreakers. |
Icebreakers | A compilation page of icebreakers suggestions in a wiki on the KM4dev site. |
References
- ↑ E-Learning Solutions on a Shoestring, Jane Bozarth, 2005, www.thefreedictionary.com (29 July 2008), encarta.msn.com (29 July 2008), en.wikipedia.org (29 July 2008), 100 ways to energize your groups (20 October 2011), 40 energizers for small groups (20 October 2011)
- ↑ 50 Creative Training Openers and Energizers, Bob Pike and Lynn Solem, 2000, (27 October 2008);