Difference between revisions of "Energizer"
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Revision as of 14:37, 8 October 2008
ENERGIZER |
A short activity that develops readiness for the next learning event. They are commonly used after a break to stimulate or refocus the group; they can involve some form of physical activity to "wake up the group". When used they impart energy, vitality and spirit to the learners, enhancing readiness for learning. [1] |
Using an Energizer game |
General Guidelines
In the opening pages of Pike and Solem book: 50 Creative Training Openers and Energizers, the authors provide a matrix so you can identify at a glance whether an activity is most useful as an networker, team builder, task tension reducer, or focuser. [2] |
References
- ↑ www.audioenglish.net ( 28 July 2008) , www.encyclo.co.uk ( 28 July 2008), www.kellogg.northwestern.edu (4 September 2008), E-Learning Solutions on a Shoestring, Jane Bozarth, 2005
- ↑ 50 Creative Training Openers and Energisers, Bob Pike and Lynn Solem, 2000