Difference between revisions of "Energizer"
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Chantal joly (Talk | contribs) |
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=='''General Guidelines'''== | =='''General Guidelines'''== | ||
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+ | #'''Define the expected results of the activity.''' | ||
#'''Give the instructions clearly.''' It is advisable to explain the activity to the first 2 people you wil start the game, so that you don't risk the game to get stuck at start. | #'''Give the instructions clearly.''' It is advisable to explain the activity to the first 2 people you wil start the game, so that you don't risk the game to get stuck at start. | ||
Revision as of 13:41, 7 October 2008
ENERGIZER |
A short activity that develops readiness for the next learning event. They are commonly used after a break to stimulate or refocus the group; they can involve some form of physical activity to "wake up the group". When used they impart energy, vitality and spirit to the learners, enhancing readiness for learning. [1] |
References
- ↑ www.audioenglish.net ( 28 July 2008) , www.encyclo.co.uk ( 28 July 2008), www.kellogg.northwestern.edu (4 September 2008), E-Learning Solutions on a Shoestring, Jane Bozarth, 2005