Difference between revisions of "Usability"

Difference between revisions of "Usability"

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{{Term|USABILITY|The measure of how effectively, efficiently, and easily a person can navigate an interface and find information on it. The term usability also refers to methods for improving ease-of-use during the design process. Usability is defined by six quality components <ref> [http://www.useit.com www.useit.com],[http://www.motive.co.nz www.motive.co.nz], [http://en.wikipedia.org en.wikipedia.org] (23 July 2008); Instructor Competencies - Standards for Face-to-Face, Online, and Blended Settings, James D. Klein, M.Michael Spector, B. Grabowski, Ileana de la Teja, 2004</ref>:}}  
 
{{Term|USABILITY|The measure of how effectively, efficiently, and easily a person can navigate an interface and find information on it. The term usability also refers to methods for improving ease-of-use during the design process. Usability is defined by six quality components <ref> [http://www.useit.com www.useit.com],[http://www.motive.co.nz www.motive.co.nz], [http://en.wikipedia.org en.wikipedia.org] (23 July 2008); Instructor Competencies - Standards for Face-to-Face, Online, and Blended Settings, James D. Klein, M.Michael Spector, B. Grabowski, Ileana de la Teja, 2004</ref>:}}  
  
 
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{| style="border:1px solid #D87A35;background:#D87A35;color:white;"   
{| style="border:1px solid #E4AB52;background:#E4AB52;color:white;"   
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|-  
 
|-  
 
! width= "100pt" | Qualities   
 
! width= "100pt" | Qualities   
 
! width= "950pt" | Content
 
! width= "950pt" | Content
|- style="border:1px solid #E4AB52;background:#F9F6D5;color:black;"   
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|- style="border:1px solid #D87A35;background:white;color:black;"   
 
| '''Utility'''  
 
| '''Utility'''  
 
| A key attribute of a design process is utility, which refers to the design's functionality. Usability and utility are equally important.
 
| A key attribute of a design process is utility, which refers to the design's functionality. Usability and utility are equally important.
|- style="border:1px solid #E4AB52;background:#F9F6D5;color:black;"   
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|- style="border:1px solid #D87A35;background:#F9F6D5;color:black;"   
 
|'''Learnability''' || An easy way for users to accomplish basic tasks the first time they encounter the design (a user-friendly Website).   
 
|'''Learnability''' || An easy way for users to accomplish basic tasks the first time they encounter the design (a user-friendly Website).   
|- style="border:1px solid #E4AB52;background:#F9F6D5;color:black;"   
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|- style="border:1px solid #D87A35;background:white;color:black;"   
 
|'''Efficiency''' ||Once users have learned the design, how quickly can they perform tasks.
 
|'''Efficiency''' ||Once users have learned the design, how quickly can they perform tasks.
|- style="border:1px solid #E4AB52;background:#F9F6D5;color:black;"   
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|- style="border:1px solid #D87A35;background:white;color:black;"   
 
|'''Memorability''' ||When users return to the design after a period of time, how easily can they reestablish proficiency.  
 
|'''Memorability''' ||When users return to the design after a period of time, how easily can they reestablish proficiency.  
|- style="border:1px solid #E4AB52;background:#F9F6D5;color:black;"   
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|- style="border:1px solid #D87A35;background:white;color:black;"   
 
|'''Errors''' ||How easily users can recover from the errors.
 
|'''Errors''' ||How easily users can recover from the errors.
|- style="border:1px solid #E4AB52;background:#F9F6D5;color:black;"   
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|- style="border:1px solid #D87A35;background:white;color:black;"   
 
|'''Satisfaction''' ||How pleasant is it to use the design process.
 
|'''Satisfaction''' ||How pleasant is it to use the design process.
 
|}
 
|}

Revision as of 15:58, 29 July 2008

Term2.png USABILITY
The measure of how effectively, efficiently, and easily a person can navigate an interface and find information on it. The term usability also refers to methods for improving ease-of-use during the design process. Usability is defined by six quality components [1]:
Qualities Content
Utility A key attribute of a design process is utility, which refers to the design's functionality. Usability and utility are equally important.
Learnability An easy way for users to accomplish basic tasks the first time they encounter the design (a user-friendly Website).
Efficiency Once users have learned the design, how quickly can they perform tasks.
Memorability When users return to the design after a period of time, how easily can they reestablish proficiency.
Errors How easily users can recover from the errors.
Satisfaction How pleasant is it to use the design process.



References

  1. www.useit.com,www.motive.co.nz, en.wikipedia.org (23 July 2008); Instructor Competencies - Standards for Face-to-Face, Online, and Blended Settings, James D. Klein, M.Michael Spector, B. Grabowski, Ileana de la Teja, 2004