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  • ...all a blend of the above mentioned intelligence types, their abilities and learning attitudes being based on different styles and preferences. ...xercises and activities, letting students find their own [[Learning Styles|learning style]].
    5 KB (698 words) - 17:22, 23 July 2012
  • {{Term|Social Learning| ...tes that people learn with and from others through modeling, observational learning and imitation.
    12 KB (1,656 words) - 10:28, 29 January 2014
  • Therefore, as '''approach to learning''' it consists in a creative process based around the building up of ideas. ...ve that if you tell an answer to a child you’ve deprived them of a great learning opportunity.” <ref>[http://blogs.kqed.org/mindshift/2013/03/what-does-des
    6 KB (946 words) - 16:39, 15 January 2014
  • ..., and within the given context, ‘towards’ (the process of) [[Learning|learning]]. ...ween two aspects: intrinsic learning behavior and [[Active Learning|active learning]] behavior.
    6 KB (778 words) - 16:59, 15 January 2014
  • ...arning processes]] can be understood as the use of game design elements in learning environments in order to enhance the level of engagement of the learner. As The learning environment was the first one to be gamified (from school grades to boyscou
    14 KB (2,060 words) - 13:10, 29 January 2014
  • ...ss in order to provide the learners with constant feedback and track their learning ([[Formative Evaluation]]). • It cannot measure certain learning outcomes as delivering explanations, deliver original ideas, give examples
    5 KB (705 words) - 19:02, 31 October 2014
  • {{Term|LEARNING DISABILITY| ...ng disability is not the same as a learning difficulty or mental illness. Learning difficulty is a neurological problem.
    4 KB (542 words) - 16:27, 8 April 2014
  • {{Term|Learning Styles: Honey and Mumford’s model| This learning model was developed from the Kolb's experiential model. Two modifications w
    2 KB (250 words) - 11:19, 10 April 2014
  • Storytelling can be a very powerful tool in learning design. Storytelling is one tool in the instructional design toolbox. It he ...ions” to facilitate storage in the long-term memory and later retrieval. Learning occurs only in the long-term memory. This is where information can be retri
    14 KB (2,156 words) - 13:48, 29 November 2016
  • Multiple choice questions are efficient and effective ways of assessing learning outcomes. • It cannot measure certain learning outcomes as delivering explanations, deliver original ideas, give examples
    3 KB (497 words) - 12:58, 8 September 2014

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