Difference between revisions of "Avatar"

Difference between revisions of "Avatar"

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{{Term|AVATAR|Virtual digital image representing a person in online environments. In [[E-Learning|e-learning ]] avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.<ref>[http://www.astd.org/Search?q=avatar](02 May 2012) </ref>}}
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{{Term|AVATAR|Virtual digital image representing a person in online environments. In [[E-Learning|e-learning ]] avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.<ref>[Matchett, F.,  Krishna, Lord or Avatara : the relationship between Krishna and Vishnu, 2001. 4.]  
  
http://www.astd.org/Search?q=avatar
 
 
== References ==
 
== References ==
 
<references/>
 
<references/>

Revision as of 10:17, 2 May 2012

{{Term|AVATAR|Virtual digital image representing a person in online environments. In e-learning avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.[1]
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