Difference between revisions of "Avatar"

Difference between revisions of "Avatar"

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{{Term|AVATAR|Virtual digital image representing a person in online environments. In [[E-Learning|e-learning ]] avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.<ref>[http://www.learningcircuits.org www.learningcircuits.org ](10 March 2008) </ref>}}  
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{{Term|AVATAR|Virtual digital image representing a person in online environments. In [[E-Learning|e-learning ]] avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.<ref>[http://www.astd.org/Search?q=avatar](02 May 2012) </ref>}}  
 
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http://www.astd.org/Search?q=avatar
 
== References ==
 
== References ==
 
<references/>
 
<references/>

Revision as of 09:14, 2 May 2012

Term2.png AVATAR
Virtual digital image representing a person in online environments. In e-learning avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.[1]

http://www.astd.org/Search?q=avatar

References

  1. [1](02 May 2012)