Usability
From Learning and training wiki
USABILITY |
How effectively, efficiently and easily people can navigate an interface and use it as a source of informations. The term usability also refers to methods for improving ease-of-use during the design process. Usability is defined by six quality components [1]: |
Qualities | Content |
---|---|
Utility | A key attribute of a design process is utility, which refers to the design's functionality. Usability and utility are equally important. |
Learnability | An easy way for users to accomplish basic tasks the first time they encounter the design (a user-friendly Website). |
Efficiency | Once users have learned the design, how quickly can they perform tasks. |
Memorability | When users return to the design after a period of time, how easily can they reestablish proficiency. |
Errors | How easily users can recover from the errors. |
Satisfaction | How pleasant is it to use the design process. |
References
- ↑ www.useit.com (23 July 2008), www.motive.co.nz (23 July 2008), en.wikipedia.org (23 July 2008); Instructor Competencies - Standards for Face-to-Face, Online, and Blended Settings, James D. Klein, M.Michael Spector, B. Grabowski, Ileana de la Teja, 2004