Storytelling in Instructional Design
From Learning and training wiki
Story-telling in Instructional Design |
Story-telling is a dynamic pedagogical tool and is used also in instructional design to create problem solving context and deliver information. It is opposed to conventional rhetoric in which case the information is delivered statically. It is considered an efficient method of delivering information by triggering people’s emotions. In order for the method to achieve its purpose, that is to deliver sticky information, the story has to stimulate people’s thinking, to create emotional resonance and to have the ability to become alive in their minds.[1] |
Outlining a story |
Outlining a story with the purpose of delivering information in a narrative way that the audience finds captivating and interesting implies identifying few aspects: • the problem to be solved • the learners/audience • the learners’ environment and • the format of the story: the beginning (the characters are introduced), the body (the plot reaches the climax) and the resolution (the conflicts are solved)[2][3] Storytelling is also used with the purpose of assessing the learning progress being commonly met within two instructional design methods: problem-based and case-based learning.[4][5] Common traits of the two are: learner-centred, collaboration and cooperation between the learners and solving real life problems.
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References
- ↑ Story telling http://www.comet.ucar.edu/presentations/DesignasStorytellingWebVersionv2PatParrish.htm
- ↑ Story telling and Instructional Design http://instructionaldesignfusions.wordpress.com/2010/07/13/the-instructional-designer-as-storyteller/
- ↑ Instructional Design https://instructionaldesignfusions.wordpress.com/category/instructional-design-approaches/digital-storytelling/
- ↑ Problem based learning http://edutechwiki.unige.ch/en/Problem-based_learning
- ↑ Case based learning http://edutechwiki.unige.ch/en/Case-based_learning#Instructional_Models