Social Learning
From Learning and training wiki
Social Learning |
Originally derived from the work of psychologist Albert Bandura, social learning theory focuses on a learning occurring within a social context. In other words, it states that people learn with and from others through modeling, observational learning and imitation. Social learning takes place within a social group such as a work team, a class of students, a department, etc... According to the learning focus, the social group can be identified as a:
In the theory, individuals that are observed are called models. For example, in society children are surrounded by many influential models, such as parents within the family, TV characters, friends within their peer group and teachers at school. Models are an important source for learning, and according to theory learning can occur following:
E.g. students watching their parents reading;
E.g. students watching a teacher solving a mathematics problem on the blackboard;
E.g. students watching a short video with fictional characters about the recycling process. There are four conditions necessary for an individual can successfully model the behaviour of someone else:
Social learning represents either simple or complex learning processes and mixes well with other forms of learning. This can be seen in the following manifestations of social learning:
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Designing Social Learning |
Social learning requires effective design to engineer social processes such as interactions, collaboration and sharing. All social learning activities require at least two people and occur as a result of the feedback received. Designing effective social learning requires the following steps:
Social learning works well in some situations but not always. Moreover, it can be combined with other forms of learning. The designer should be aware of strengths and weaknesses of social learning and use it appropriately in order to: - refine ideas through discussion; - provide social interaction and make work less lonely; - provide emotional support to learners; - facilitate decision making processes; - build teams; - implement learning quickly and inexpensively, because it does not require creating interactive content and delegates much of the management of learning to learners themselves; - build lifelong learning since it helps the creation and growth of networks. Another important aspect is clarifying whether the objective is to learn something specific, or to improve social skills and enhance team capabilities.
It is important to identify the exact group you will educate
The designer should ensure that an expert is available and gets the learners through social interaction. This expert can be a teacher, experts or from the learners collectively.
Social learning requires certain abilities, attitudes and competences, including: - Communication abilities: Reading and writing knowledge of the language used in discussions, messages, material Speaking and listening knowledge of the language used for interactions Ability to ask questions and produce concise answers - Attitudes: Openness to new and better ideas Acceptance of criticism Spirit of cooperation Work ethic - Competences: Basic knowledge of the field of inquiry or special social skills to share with others Ability to use social media tools
The environment in which learning takes place must meet some requirements for social learning to succeed. These requirements include: - A Culture of sharing - Lateral communication, as opposed to hierarchical/authoritarian communication - Flexibilty and adaptation - Information security - Legal security
The designer should specify activities according to the pattern of interaction to be achieved. Here a list of the main ones:
The designer should set up policies, standards and procedures that guide social interaction
The designer should set how the learners’ performance will be rated and if group performance will be considered over individual performance.
The designer should set model standards of behaviour and coach social interaction
The designer must ensure that the technology enables the type of interaction needed.
The designer should produce some guidance to assist learners in producing content such as slides, video clips…
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Job Aid
Designing Training: the ADDIE Checklist.pdf
Web Resources |
Find below additional information and resources. |
Link | Content | |
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The A.D.D.I.E Model: an overview (video,3 minutes) | A short description of what the ADDIE process is for instructional design. | |
A.D.D.I.E Training and Free Taxonomy (slideshow, 9 minutes) | This slideshow presents a waterfall view of the Addie model and in particular it contains a checklist table (slide n*5) which allows you to match each step to a list of tasks and outputs. | |
Developing Training (slideshow, 5 minutes) | A 5 minutes slideshow by Pete Blair analysing carefully each of the ADDIE phases. The last slide allows you to click on specific areas to get more information and technical training tips. | |
Getting more from e-learning (Video, 30 minutes) | This is an excerpt from the presentation of Bryan Hopkins about concepts and guidelines for adult learning and e-learning held at the UNITAR Headquarters in Geneva, 6 April 2011. | |
Getting more from e-Learning (Slideshow, right click and open in New Tab) | The presentation of Bryan Hopkins about concepts and guidelines for adult learning and e-Learning held at the UNITAR Headquarters in Geneva, 6 April 2011. (To open the file, right click and select Open in a New Tab.) | |
What is the ADDIE Model? | Illustration of the main principles of ADDIE Model through an infographic. |
References
- ↑ www.simplypsychology.org(04 September 2012), www.ecologyandsociety.org(04 September 2012), www.learning-styles-online.com(04 September 2012), www.mashable.com(04 September 2012), www.wikipedia.org(04 September 2012), www.teachnet.edb.utexas.edu(04 September 2012), W. Horton, E-Learning by Design, 2012, Pfeiffer, pp. 399-414 (19 December 2012)
- ↑ W. Horton, E-Learning by Design, 2012, Pfeiffer, pp. 399-414 (19 December 2012)