Second Life
From Learning and training wiki
SECOND LIFE |
Second Life is an adapted term that defines the virtual world of an online community who explore, interact, use and create objects though their avatars (online characters). The settings of these online communities can range from popular culture, imagined landscapes, contemporary spaces or historical locations, and paradigms.
Linden Lab, an American Internet company, began developing its online virtual world in 1999, which culminated in its primary product - Second Life – launched in June 2003. This sophisticated, 3-dimensional interactive environment emerged from primitive beginnings in an attempt to engage in a 360° degree virtual experience.Cite error: Closing </ref> missing for <ref> tag See also: Accreditation of Prior Learning (APL) |