Difference between revisions of "Avatar"
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− | {{Term|AVATAR|Virtual digital image representing a person in online environments. In [[E-Learning|e-learning ]] avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.<ref>[ | + | {{Term|AVATAR|Virtual digital image representing a person in online environments. In [[E-Learning|e-learning ]] avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.<ref>[Matchett, F., Krishna, Lord or Avatara : the relationship between Krishna and Vishnu, 2001. 4.] |
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== References == | == References == | ||
<references/> | <references/> |
Revision as of 09:17, 2 May 2012
{{Term|AVATAR|Virtual digital image representing a person in online environments. In e-learning avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.[1]
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