Difference between revisions of "Avatar"
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{{Term|AVATAR|Virtual digital image representing a person in online environments. In [[E-Learning|e-learning ]] avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.<ref>[http://www.learningcircuits.org www.learningcircuits.org ](10 March 2008) </ref>}} | {{Term|AVATAR|Virtual digital image representing a person in online environments. In [[E-Learning|e-learning ]] avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.<ref>[http://www.learningcircuits.org www.learningcircuits.org ](10 March 2008) </ref>}} | ||
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== References == | == References == | ||
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Revision as of 08:10, 2 May 2012
AVATAR |
Virtual digital image representing a person in online environments. In e-learning avatars usually represent the learners. The term comes from a Sanskrit word with origins in Hindu culture referring to the descent of a deity to earth in an incarnate form. Avatar was adopted in the mid 1980s by computing and science fiction genres as a representation of a person or character in a computer generated environment.[1] |
References
- ↑ www.learningcircuits.org (10 March 2008)