Difference between revisions of "Role Play"
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Chantal joly (Talk | contribs) |
Chantal joly (Talk | contribs) |
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#'''Launching''' | #'''Launching''' | ||
#*Introduce the exercise and its objectives. Be very clear about what you want people to get out of the role playing experience. Muddy thinking at the outset will result in muddy outcomes. Clear thinking and role play preparation result in clear outcomes. | #*Introduce the exercise and its objectives. Be very clear about what you want people to get out of the role playing experience. Muddy thinking at the outset will result in muddy outcomes. Clear thinking and role play preparation result in clear outcomes. | ||
− | #*Give the time involved and outline the expected results. It is important to say it is a play to dedramatize the stake. | + | #*Define it as an experience around a specific situation which contains two or more different viewpoints or perspectives. |
+ | #*Give the time involved and outline the expected results. It is important to say it is a play in order to dedramatize the stake. | ||
#*Assign roles and ask players and observer to get ready for the roleplay according to the instructions on the card. | #*Assign roles and ask players and observer to get ready for the roleplay according to the instructions on the card. | ||
#*Instruct participants to take their positions : players are seated facing each other. the observer/s is/are seated in front of the roleplayers. | #*Instruct participants to take their positions : players are seated facing each other. the observer/s is/are seated in front of the roleplayers. | ||
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#*Explain that the players will first give their own feedback, then the observer, then the trainer. The order of feedback is important. | #*Explain that the players will first give their own feedback, then the observer, then the trainer. The order of feedback is important. | ||
#*Guide the comments : first positive comments, then points to be improved, then suggestions. Feedback should broadly follow SMART principles (Specific, Measurable, Agreed, Realistic, Time-bound). | #*Guide the comments : first positive comments, then points to be improved, then suggestions. Feedback should broadly follow SMART principles (Specific, Measurable, Agreed, Realistic, Time-bound). | ||
− | #*Summarize lessons learned for participants. | + | #*Summarize lessons learned for participants.. |
#'''Replaying''' | #'''Replaying''' | ||
#*Take the same situation (or a different one) but give everyone a chance to role-play and critique. <ref> [http://www.jpb.com www.jpb.com] (2 September 2008), [http://www.businessballs.com www.businessballs.com] (2 September 2008) [http://www.thiagi.com www.thiagi.com] (3 October 2008)</ref> | #*Take the same situation (or a different one) but give everyone a chance to role-play and critique. <ref> [http://www.jpb.com www.jpb.com] (2 September 2008), [http://www.businessballs.com www.businessballs.com] (2 September 2008) [http://www.thiagi.com www.thiagi.com] (3 October 2008)</ref> |
Revision as of 15:45, 3 October 2008
ROLE PLAY |
A training technique in which people assume a role in a certain scenario; where in a simulation exercise participants act out specified roles in the dramatization of an event. The way in which the role is approached is then discussed and feedback is provided. The role play may then be repeated incorporating changes made based on the feedback received. The purpose of role playing is to achieve better understanding of a situation by experiencing a realistic simulation. Role playing is useful as a training exercise, transforming the content of education from information into experience. [1] |
Organizing a Role Play |
Step by Step
Job Aids |
References
- ↑ serc.carleton.edu/introgeo ( 25 July 2008), http://www.answers.com (25 July 2008); e-Learning Solutions on a Shoestring, Jane Bozarth, 2005
- ↑ www.jpb.com (2 September 2008), www.businessballs.com (2 September 2008) www.thiagi.com (3 October 2008)