Difference between revisions of "Usability"
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{{Term|USABILITY|Measure of how effectively, efficiently, and easily a person can navigate an interface and find information on it. The term usability also refers to methods for improving ease-of-use during the design process. Usability is defined by six quality components <ref> [http://www.useit.com www.useit.com] (23 July 2008), [http://www.motive.co.nz www.motive.co.nz] (23 July 2008), [http://en.wikipedia.org en.wikipedia.org] (23 July 2008); Instructor Competencies - Standards for Face-to-Face, Online, and Blended Settings, James D. Klein, M.Michael Spector, B. Grabowski, Ileana de la Teja, 2004</ref>:}} | {{Term|USABILITY|Measure of how effectively, efficiently, and easily a person can navigate an interface and find information on it. The term usability also refers to methods for improving ease-of-use during the design process. Usability is defined by six quality components <ref> [http://www.useit.com www.useit.com] (23 July 2008), [http://www.motive.co.nz www.motive.co.nz] (23 July 2008), [http://en.wikipedia.org en.wikipedia.org] (23 July 2008); Instructor Competencies - Standards for Face-to-Face, Online, and Blended Settings, James D. Klein, M.Michael Spector, B. Grabowski, Ileana de la Teja, 2004</ref>:}} | ||
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Revision as of 17:38, 7 January 2009
USABILITY |
Measure of how effectively, efficiently, and easily a person can navigate an interface and find information on it. The term usability also refers to methods for improving ease-of-use during the design process. Usability is defined by six quality components [1]: |
Qualities | Content |
---|---|
Utility | A key attribute of a design process is utility, which refers to the design's functionality. Usability and utility are equally important. |
Learnability | An easy way for users to accomplish basic tasks the first time they encounter the design (a user-friendly Website). |
Efficiency | Once users have learned the design, how quickly can they perform tasks. |
Memorability | When users return to the design after a period of time, how easily can they reestablish proficiency. |
Errors | How easily users can recover from the errors. |
Satisfaction | How pleasant is it to use the design process. |
References
- ↑ www.useit.com (23 July 2008), www.motive.co.nz (23 July 2008), en.wikipedia.org (23 July 2008); Instructor Competencies - Standards for Face-to-Face, Online, and Blended Settings, James D. Klein, M.Michael Spector, B. Grabowski, Ileana de la Teja, 2004