Difference between revisions of "Storytelling in Instructional Design"
From Learning and training wiki
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|This is an excerpt from the presentation of Bryan Hopkins about concepts and guidelines for adult learning and e-Learning held at the UNITAR Headquarters in Geneva, 6 April 2011. | |This is an excerpt from the presentation of Bryan Hopkins about concepts and guidelines for adult learning and e-Learning held at the UNITAR Headquarters in Geneva, 6 April 2011. | ||
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|[http://my.brainshark.com/Storyboarding-Strategies-for-Effective-e-Learning-744719573 Storyboarding Strategies for Effective e-Learning] | |[http://my.brainshark.com/Storyboarding-Strategies-for-Effective-e-Learning-744719573 Storyboarding Strategies for Effective e-Learning] | ||
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|Storyboards are the blueprints for e-learning courses. They define all aspects of the training so you can reach a consensus on the design before investing in the development. In this short course, you will learn why it’s important to develop storyboards; the components of an effective storyboard; your roles and responsibilities as a storyboard developer; and some tips for writing storyboards. | |Storyboards are the blueprints for e-learning courses. They define all aspects of the training so you can reach a consensus on the design before investing in the development. In this short course, you will learn why it’s important to develop storyboards; the components of an effective storyboard; your roles and responsibilities as a storyboard developer; and some tips for writing storyboards. | ||
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|[http://pinterest.com/click4it/instructional-design/ Pinterest Board on Instructional Design] | |[http://pinterest.com/click4it/instructional-design/ Pinterest Board on Instructional Design] |
Revision as of 10:25, 22 November 2016
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Storytelling is a pedagogical tool used also in instructional design. It is an instructional tool with which designers deliver information dynamically as opposed to the conventional method where information is delivered statically.
2) to assess the learning progress where the stories appear under the form of problem based or case based exercises.[1][2]
• Humans are wired to stories; • We pay attention to stories and want to know the ending; • It helps us connect our own lives with stories; • We remember good stories.
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Step 1. Analyse: • Identify the conflict: consists in identifying the problem that needs to be solved to achieve the performance wanted. • Getting to know the learners: Who are the learners? How does one of their day to day lives look like? • Consider the learners’ environment. • Decide the form of the story: What kind of story shall be used? A fictional story? A longer story? What multimedia supporting elements should the story include?
Step 2. Design: Design the plot of the story. • Introduction: How do we relate the instructional story to their own lives? • Escalating action: the information is delivered progressively starting with the most basic concepts and ending with the most complex ones. The modules need to be scaffolded. • Climax (the peak): assessment activities should challenge the learners in accordance with what has been previously provided engaging the learners in critical thinking. • Resolution: provide learners support to transfer the information provided into their lives. At the end they have to see the relevance of the training they have been provided with. Step 3. Development/Implementation/Evaluation: • These three stages take place almost simultaneously when creating an instructional story. Evaluate the objectives, design and instructional methods constantly throughout the development and implementation phase. • Keep only the content that supports the plot (need-to-know content). • Answer the questions: What facts, concepts and principles could support the learners in solving their real life problems? Did you provide them with the big picture? In other words: do they know the context? • Hand out the story for reviewers to see the story from the eyes of the audience.
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Document | Content |
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The Ultimate DIY Guide to eLearning Design | This eBook is for everyone that needs or wants to start creating better and more effective eLearning courses. Learn how you (a non-designer) can create amazing eLearning screens following the guidelines and tips this eBook provides. |
Instructional design for e-Learning | This resource makes readers aware of key factors that need attention when designing e-Learning materials in the form of self-paced and distance learning materials that require computer usage. |
Course Design Checklist | Checklist suggested by the American Society for Training and Development (ASTD). This checklist contains all the elements to be considered and regarded at when working on the instructional design of a course. |
Training Program Checklist | Checklist suggested by the American Society for Training and Development (ASTD). Similar to the previous document, this checklist contains all the elements to be considered and regarded at when working on the instructional design of a programme. |
e-Learning Methodologies | A guide prepared by FAO for designing and developing e-Learning courses. The purpose is to provide detailed guidance to trainers and instructional designers who are new to e-Learning design. |
Méthodologies pour le développement de cours e-learning | Une guide par la FAO pour concevoir et élaborer des cours d'apprentissage en ligne. |
62 Tips for Effective eLearning Instructional Design | Free digital eBook from The eLearning Guild on the success eLearning projects, which rests primarily on effective instructional design, not on any mix of technologies. |
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Below you have a list of resources that provide additional information on different aspects of Instructional Design. |
Link | Content |
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Top Instructional Design Trends and Outlook for 2014 | a rish article on the instructional design trends and outlooks and combining the use of instructional technology with effective communication skills. |
Getting more from e-Learning
(Video, 30 minutes) |
This is an excerpt from the presentation of Bryan Hopkins about concepts and guidelines for adult learning and e-Learning held at the UNITAR Headquarters in Geneva, 6 April 2011. |
Storyboarding Strategies for Effective e-Learning
(Video, 10 minutes) |
Storyboards are the blueprints for e-learning courses. They define all aspects of the training so you can reach a consensus on the design before investing in the development. In this short course, you will learn why it’s important to develop storyboards; the components of an effective storyboard; your roles and responsibilities as a storyboard developer; and some tips for writing storyboards. |
Pinterest Board on Instructional Design
(Infographics) |
Check out Click4it's Pinterest Board on Instructional Design and discover more about Instructional Design! |
References
- ↑ Problem based learning http://edutechwiki.unige.ch/en/Problem-based_learning
- ↑ Case based learning http://edutechwiki.unige.ch/en/Case-based_learning#Instructional_Models
- ↑ Storytelling http://www.comet.ucar.edu/presentations/DesignasStorytellingWebVersionv2PatParrish.htm
- ↑ Storytelling and Instructional Design http://instructionaldesignfusions.wordpress.com/2010/07/13/the-instructional-designer-as-storyteller/
- ↑ Instructional Design https://instructionaldesignfusions.wordpress.com/category/instructional-design-approaches/digital-storytelling/