Difference between revisions of "Storytelling in Instructional Design"

Difference between revisions of "Storytelling in Instructional Design"

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|Don't know where to start to create an e-Learning course? Here are some indispensable reads to the basics of creating winning eLearning courses.
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|[http://elearningindustry.com/top-instructional-design-trends-and-outlook-for-2014 Top Instructional Design Trends and Outlook for 2014]

Revision as of 09:24, 22 November 2016

Term2.png Story-telling in Instructional Design

Storytelling is a pedagogical tool used also in instructional design. It is an instructional tool with which designers deliver information dynamically as opposed to the conventional method where information is delivered statically.


The designers outline stories with two main purposes:


1) to deliver information in a narrative way based on facts and experiences; and

2) to assess the learning progress where the stories appear under the form of problem based or case based exercises.[1][2]


Common traits of the two are: they are learner-centered, require collaboration and cooperation between the learners and aim to solve real life problems.


Stories can be great ways of presenting instruction to learners:

• Humans are wired to stories;

• We pay attention to stories and want to know the ending;

• It helps us connect our own lives with stories;

• We remember good stories.


A story should challenge, stimulate thinking, create emotional resonance, and live on in the minds of its readers.[3]


Toolkit.png Outlining a story


Using storytelling to deliver information in the instructional design process implies following few steps, also known as the ADDIE model: design as storytelling

       Step 1. Analyse:

• Identify the conflict: consists in identifying the problem that needs to be solved to achieve the performance wanted.

• Getting to know the learners: Who are the learners? How does one of their day to day lives look like?

• Consider the learners’ environment.

• Decide the form of the story: What kind of story shall be used? A fictional story? A longer story? What multimedia supporting elements should the story include?


       Step 2. Design: Design the plot of the story.

• Introduction: How do we relate the instructional story to their own lives?

• Escalating action: the information is delivered progressively starting with the most basic concepts and ending with the most complex ones. The modules need to be scaffolded.

• Climax (the peak): assessment activities should challenge the learners in accordance with what has been previously provided engaging the learners in critical thinking.

• Resolution: provide learners support to transfer the information provided into their lives. At the end they have to see the relevance of the training they have been provided with.

       Step 3. Development/Implementation/Evaluation:

• These three stages take place almost simultaneously when creating an instructional story. Evaluate the objectives, design and instructional methods constantly throughout the development and implementation phase.

• Keep only the content that supports the plot (need-to-know content).

• Answer the questions: What facts, concepts and principles could support the learners in solving their real life problems? Did you provide them with the big picture? In other words: do they know the context?

• Hand out the story for reviewers to see the story from the eyes of the audience.

[4][5]


See also: Instructional Design, Problem-based learning, Case-based learning, ADDIE


MATERIAL.png Additional Materials
Document Content
The Ultimate DIY Guide to eLearning Design This eBook is for everyone that needs or wants to start creating better and more effective eLearning courses. Learn how you (a non-designer) can create amazing eLearning screens following the guidelines and tips this eBook provides.
Instructional design for e-Learning This resource makes readers aware of key factors that need attention when designing e-Learning materials in the form of self-paced and distance learning materials that require computer usage.
Course Design Checklist Checklist suggested by the American Society for Training and Development (ASTD). This checklist contains all the elements to be considered and regarded at when working on the instructional design of a course.
Training Program Checklist Checklist suggested by the American Society for Training and Development (ASTD). Similar to the previous document, this checklist contains all the elements to be considered and regarded at when working on the instructional design of a programme.
e-Learning Methodologies A guide prepared by FAO for designing and developing e-Learning courses. The purpose is to provide detailed guidance to trainers and instructional designers who are new to e-Learning design.
Méthodologies pour le développement de cours e-learning Une guide par la FAO pour concevoir et élaborer des cours d'apprentissage en ligne.
62 Tips for Effective eLearning Instructional Design Free digital eBook from The eLearning Guild on the success eLearning projects, which rests primarily on effective instructional design, not on any mix of technologies.


Link icon.png Web Resources
Below you have a list of resources that provide additional information on different aspects of Instructional Design.
Link Content
Top Instructional Design Trends and Outlook for 2014 a rish article on the instructional design trends and outlooks and combining the use of instructional technology with effective communication skills.
Getting more from e-Learning

(Video, 30 minutes)

This is an excerpt from the presentation of Bryan Hopkins about concepts and guidelines for adult learning and e-Learning held at the UNITAR Headquarters in Geneva, 6 April 2011.
Designing learning materials Bryan Hopkins' personal website guides readers on the process of designing learning materials based on his experience and skills in the fields of learning design and training.
Getting more from e-Learning

(Slideshow, right click and open in New Tab)

The presentation of Bryan Hopkins about concepts and guidelines for adult learning and e-Learning held at the UNITAR Headquarters in Geneva, 6 April 2011. (To open the file, right click and select Open in a New Tab.)
Storyboarding Strategies for Effective e-Learning

(Video, 10 minutes)

Storyboards are the blueprints for e-learning courses. They define all aspects of the training so you can reach a consensus on the design before investing in the development. In this short course, you will learn why it’s important to develop storyboards; the components of an effective storyboard; your roles and responsibilities as a storyboard developer; and some tips for writing storyboards.
Assessments in e-learning

(Slideshow)

This slideshow presents some of the basic concepts related to the development of good learning objectives and to the importance of measuring learning. It also presents different types of assessment.
Accelerated Learning: The Extreme Training Makeover

(Video, 22 minutes)

This video is an introduction to the concept of Accelerated Learning (AL), a system for speeding up and enhancing both the training design and the learning process. It touches upon fundamental concepts of instructional design, such as the importance of social interaction and the fact that a learning process is not sequential.
Instructional Design by Example Website which offers examples of e-learning courses from multiple sources. It aims at providing inspiration along with details instructional designers need when planning, designing, developing, and delivering instructional content.
How to Teach Like a Pro! This paper summarizes some of the best ideas and practices gathered from successful online instructors and recent literature.
Principles of Online Design This document provides a resource to institutions who are designing online instructional materials. It aims at providing a set of principles for using technology as an instructional tool.
WBI Learning Design Process This document contains the learning design process illustrated by the Word Bank Institute. Five main steps for learning design are identified, going from the definition of outcomes and objectives, to the identification of methods, the selection of tools, the assembling of the programme and finally the evaluation of the tool. For each of these fundamentals steps, additional information is provided.
Instructional Design on Growth Engineering Articles on two instructional design methodologies 1- The Discovery Method, 2 - Game Changer.
Pinterest Board on Instructional Design

(Infographics)

Check out Click4it's Pinterest Board on Instructional Design and discover more about Instructional Design!





References

  1. Problem based learning http://edutechwiki.unige.ch/en/Problem-based_learning
  2. Case based learning http://edutechwiki.unige.ch/en/Case-based_learning#Instructional_Models
  3. Storytelling http://www.comet.ucar.edu/presentations/DesignasStorytellingWebVersionv2PatParrish.htm
  4. Storytelling and Instructional Design http://instructionaldesignfusions.wordpress.com/2010/07/13/the-instructional-designer-as-storyteller/
  5. Instructional Design https://instructionaldesignfusions.wordpress.com/category/instructional-design-approaches/digital-storytelling/