Difference between revisions of "Simulation"

Difference between revisions of "Simulation"

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{{Term|SIMULATION|A methodology for understanding the interrelationships among components of a system or process through the imitation of the reality as a means of preparing a decision. Simulation creates the appearance of being real, giving the experience of a real situation without risks. They test or use a model that depicts or mirrors some aspect of reality in form, if not necessarily in content. The act of simulating something generally entails representing certain key characteristics of a selected physical or abstract system. The learning  occurs by studying the  effects of change on one or more  factors of the model. The aim of a simulation is  to conduct experiments for the purpose of understanding and evaluating various strategies.<ref> [http://www.eyefortransport.com www.eyefortransport.com] (25 July 2008), [http://www.uwex.edu/ics www.uwex.edu/ics] (25 July 2008), [http://en.wikipedia.org en.wikipedia.org] (25 July 2008), [http://www.webopedia.com www.webopedia.com] (25 July 2008), [http://www.comp.nus.edu.sg www.comp.nus.edu.sg] (25 July 2008); e-Learning Solutions on a Shoestring, Jane Bozarth, 2005</ref> }}
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{{Term|SIMULATION|Methodology that consists in the imitation of a real system or process with the objective of exploring it and of understanding the interrelationships among its components, before implementing it in the real world. Simulation creates the appearance of being real, giving the experience of a real situation, without risks, since there is no consequence for the actions and everything can be undone and redone as many time as needed. With this methodology it is possible to provide an immersive learning experience that allows to compress the time and remove extraneous details. The learning  occurs by studying the  effects of change on one or more  factors of the model. <ref> [http://www.eyefortransport.com www.eyefortransport.com] (25 July 2008), [http://www.uwex.edu/ics www.uwex.edu/ics] (25 July 2008), [http://en.wikipedia.org en.wikipedia.org] (25 July 2008), [http://www.webopedia.com www.webopedia.com] (25 July 2008), [http://www.comp.nus.edu.sg www.comp.nus.edu.sg] (25 July 2008), [http://www.atghome.com www.atghome.com] (20 January 2009), e-Learning Solutions on a Shoestring, Jane Bozarth, 2005</ref> See also: [[ Simulation-Based Training]], [[ Role Play]]. }}
  
  
  
  
== REFERENCES ==
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== References ==
 
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Latest revision as of 14:39, 21 January 2009

Term2.png SIMULATION
Methodology that consists in the imitation of a real system or process with the objective of exploring it and of understanding the interrelationships among its components, before implementing it in the real world. Simulation creates the appearance of being real, giving the experience of a real situation, without risks, since there is no consequence for the actions and everything can be undone and redone as many time as needed. With this methodology it is possible to provide an immersive learning experience that allows to compress the time and remove extraneous details. The learning occurs by studying the effects of change on one or more factors of the model. [1] See also: Simulation-Based Training, Role Play.



References

  1. www.eyefortransport.com (25 July 2008), www.uwex.edu/ics (25 July 2008), en.wikipedia.org (25 July 2008), www.webopedia.com (25 July 2008), www.comp.nus.edu.sg (25 July 2008), www.atghome.com (20 January 2009), e-Learning Solutions on a Shoestring, Jane Bozarth, 2005