Difference between revisions of "Usability"
From Learning and training wiki
Line 6: | Line 6: | ||
! width= "950pt" | <font color= white> Content </font> | ! width= "950pt" | <font color= white> Content </font> | ||
|- style="border:1px solid #D87A35;background:white;color:black;" | |- style="border:1px solid #D87A35;background:white;color:black;" | ||
− | | | + | | Utility |
| A key attribute of a design process is utility, which refers to the design's functionality. Usability and utility are equally important. | | A key attribute of a design process is utility, which refers to the design's functionality. Usability and utility are equally important. | ||
|- style="border:1px solid #D87A35;background:white;color:black;" | |- style="border:1px solid #D87A35;background:white;color:black;" | ||
− | | | + | |Learnability || An easy way for users to accomplish basic tasks the first time they encounter the design (a user-friendly Website). |
|- style="border:1px solid #D87A35;background:white;color:black;" | |- style="border:1px solid #D87A35;background:white;color:black;" | ||
− | | | + | |Efficiency ||Once users have learned the design, how quickly can they perform tasks. |
|- style="border:1px solid #D87A35;background:white;color:black;" | |- style="border:1px solid #D87A35;background:white;color:black;" | ||
− | | | + | |Memorability ||When users return to the design after a period of time, how easily can they reestablish proficiency. |
|- style="border:1px solid #D87A35;background:white;color:black;" | |- style="border:1px solid #D87A35;background:white;color:black;" | ||
− | | | + | |Errors ||How easily users can recover from the errors. |
|- style="border:1px solid #D87A35;background:white;color:black;" | |- style="border:1px solid #D87A35;background:white;color:black;" | ||
− | | | + | |Satisfaction ||How pleasant is it to use the design process. <ref> [http://www.useit.com www.useit.com] (23 July 2008), [http://www.motive.co.nz www.motive.co.nz] (23 July 2008), [http://www.wikipedia.org Wikipedia] (23 July 2008); Instructor Competencies - Standards for Face-to-Face, Online, and Blended Settings, James D. Klein, M.Michael Spector, B. Grabowski, Ileana de la Teja, 2004</ref> |
|} | |} | ||
Revision as of 16:23, 22 July 2009
Qualities | Content |
---|---|
Utility | A key attribute of a design process is utility, which refers to the design's functionality. Usability and utility are equally important. |
Learnability | An easy way for users to accomplish basic tasks the first time they encounter the design (a user-friendly Website). |
Efficiency | Once users have learned the design, how quickly can they perform tasks. |
Memorability | When users return to the design after a period of time, how easily can they reestablish proficiency. |
Errors | How easily users can recover from the errors. |
Satisfaction | How pleasant is it to use the design process. [1] |
References
- ↑ www.useit.com (23 July 2008), www.motive.co.nz (23 July 2008), Wikipedia (23 July 2008); Instructor Competencies - Standards for Face-to-Face, Online, and Blended Settings, James D. Klein, M.Michael Spector, B. Grabowski, Ileana de la Teja, 2004