Difference between revisions of "Scenario-Based Learning"

Difference between revisions of "Scenario-Based Learning"

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(New page: {{Term|SCENARIO-BASED LEARNING| design in which an authentic scenario forms the basis of all learning, teaching, and assessment activities. The best scenarios are those that are extracted ...)
 
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{{Term|SCENARIO-BASED LEARNING| design in which an authentic scenario forms the basis of all learning, teaching, and assessment activities. The best scenarios are those that are extracted from real-life settings as they are likely to contain complexity that is needed to address the full range of skills and knowledge that need to be covered. The intent is to end up with a set of decisions or directions that would be most beneficial no matter how the situation unfolds. Scenarios confront students with a fictional context, based in real life circumstances, that requires them to participate in an imagined sequence of events in which they determine complex issues for which there are no clear outcomes. Scenario-based learning should include complexities, ambiguities, and contradictions which will offer several possible interpretations of the issues, giving the opportunity to students to apply knowledge and practice skills relevant to the situation. [1] See also: Problem-Based Learning (PBL), Critical Incident-Based Learning, Design-Based Learning.}}
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{{Term|SCENARIO-BASED LEARNING|Learning design based on an authentic scenario, according to the idea that knowledge is not independent of its context. The best learning condition occur when scenarios are related to the real-life, as they are likely to be enough complex to require all the skills and knowledge to be learned. <ref>scope.citl.ohiou.edu (25 July 2008) , www.ucl.ac.uk/learningtechnology/content (25 July 2008), [[http://www.comet.ucar.edu/presentations/scenario/scenario1/ppframe.htm www.comet.ucar.edu]] (20 May 2009)</ref>
The Handbook of Distance Education, Edited by Michael Grahame Moore, 2007, scope.citl.ohiou.edu (25 July 2008) , www.ucl.ac.uk/learningtechnology/content (25 July 2008)
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See also: Problem-Based Learning (PBL), Critical Incident-Based Learning, Design-Based Learning.}}
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==References==
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<References>

Revision as of 13:57, 20 May 2009

Term2.png SCENARIO-BASED LEARNING
Learning design based on an authentic scenario, according to the idea that knowledge is not independent of its context. The best learning condition occur when scenarios are related to the real-life, as they are likely to be enough complex to require all the skills and knowledge to be learned. [1] See also: Problem-Based Learning (PBL), Critical Incident-Based Learning, Design-Based Learning.


References

  1. scope.citl.ohiou.edu (25 July 2008) , www.ucl.ac.uk/learningtechnology/content (25 July 2008), [www.comet.ucar.edu] (20 May 2009)